WHERE: Academy of Fine Arts Museum, plac Jana Matejki 13, 31-157 Kraków
WHEN: October 23 - 25, 2024 (Wednesday - Friday), 2 PM - 8 PM
October 26, 2024 (Saturday), 2 PM - 7 PM
/ FREE ENTRY /
Urban Humanity is a term usually referring to the collective nature of qualities and experiences of people living in urban environments. It comprises various aspects such as social interactions, cultural variety, challenges and contribution to urban environments. This term highlights the human element in the vibrant, dynamic and often complex city landscape. It means focusing on understanding and empathizing with human condition in urban contexts, including issues related to community, identity and mutual relations in metropolitan areas.
By creating virtual reality experiences, artists explore in various ways the topic of the city and its impact on humans:
Interactive VR 3D experience, 5’ and 3D print
The changing face of the Kazimierz district, visited every year by an increasing number of tourists, has its price – inhabitants become minority. Usually, the courtyards of their town houses become their enclaves, where it is easier to meet people, for whom Kazimierz is the place where they were born and grew up. It is here where the inhabitants live their normal lives, laundry is hung to dry, backyard gardens are tended. These are the places, like cloister garths, where one can touch the living and fascinating history of the district, multilayered and multicultural like its inhabitants.
This world – hidden, worth preserving and protecting has become inspiration to create a multimedia screening that is a kind of homage to the Kazimierz district in Krakow and its local community.
Animated VR content, 360°, 3DoF, 12’
Mind's Mirage: The Spectrum of Thought is an interdisciplinary project that combines elements of VR technology and art, thus creating space for introspection and tranquility. The installation, based on research into neuroesthetics, subtly impacts the perception of space and body, encouraging to better understand one`s thoughts and emotions.
The viewer, placed in a comfortable surroundings, gradually cuts themselves off from external stimuli and enters the world of subtle visual and auditory sensations. The key element of the installation is a pre-sleep journey, during which phosphenes appear – flickering light images accompanying the process of falling asleep. A gentle lullaby hummed in the background puts the viewer into repose.
Answering modern digital overstimulation, the installation does not increase the stimulation, but creates a carefully designed environment that limits the intensity of sensations and helps the viewer to calm down and focus on their own inner experiences.
Cinematic VR 360° 3D, 3DoF 6K, 6 ‘
I can see a tenement house from my window
A story of a tenement house that the narrator sees from the windows of her flat. In the consecutive sequences we travel with her through the flats of the watched house, but the equipment is not furniture, but an interpretation of the tenants` minds and the way they communicate with the world. And also…
On the first floor there is a flat nobody lives in.
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