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31.

International Film Festival

Krakow 22-27 X 2024

Exhibition: interlaced/przeplatane

Added: November 06, 2022

Exhibition: interlaced/przeplatane. Experiments with stereoscopic animation and extended reality.

WHEN / WHERE:

  • EXHIBITION
    30th November – 3rd December 2022 (from 2 PM to 8 PM)
    Małopolska Garden of Arts - Conference Room
  • EXHIBITION OPENING:
    30th November 2022 - 7:30 PM
    Małopolska Garden of Arts - Conference Room
    Meeting with Wiola Sowa, Przemysław Liput and Jacek Złoczowski

Poster from exhibition interlaced/przeplatane

The title of the exhibition is a cluster of two words, which are not literal translation, but their meanings supplement each other, directing towards the right interpretation. Interlaced means two frames making up a video image which doubled the frame rate of a video display and thus improved the display flow. Using stereoscopic image, we also double the image, however, of different kind. We could rather say that they are more of interlacing images. The techniques we use also interlace. Each of these works is a result of a process, in which various media were used. Sometimes the starting point was the manual process, sometimes photography, and sometimes Virtual Reality. In the creative process, manual became digital, photography turned into movement, and virtual reality moved to a different area. That is why the word game in the title conveys so well not only the character of the exhibition but first of all the creative process and attitudes of the artists taking part.

The interlaced/przeplatane exhibition is an exceptional event! Animation is means of expression, but it would be difficult to find a more varied approach to how it is used in the experiments carried out by the artists and what it turns into as a work of art. At the exhibition we can see the works of Przemysław Liputa, Memorymorph Collective (Jacek Złoczowski and Małgorzata Łuczyna) and Wiola Sowa, which summarize the experiments on stereoscopic image processing. Conclusions were collected in form of a publication interlaced/przeplatante, published in 2021 and available as e-pub. Some of the works presented at the exhibition are directly linked to the conducted research. Other further explore the selected topics. They penetrate them in a new way and with the use of new tools.

Pre-cinematic machines like a stereoscope, periscope and mutoscope lie within Przemysław Liputa`s scope of interests and fascinations. It is not, however, exclusively an imitative approach. On the contrary, relying on the originals, some of the machines were modernized to allow the screening of digital images. The animation loops displayed by him refer thematically to his other fascination – astronautics, treated with distance and humour.  

The artistic focus of the Memorymorph Collective is directed towards visual art related to artificial intelligence, perception, processed photographic image. Their experience of Virtual Reality traffic_lab will be on display at the exhibition. Even though the experiment is set on the Market Square in Krakow, the aim of the work is not moving to an historic place, but rather experiencing it in a way unavailable for human perception.

The last work displayed at the exhibition is my Inside the drawing. The primary scope of my artistic activity is animated film. However, in recent years, I have completed a series of works in augmented reality and virtual reality. I find Augmented Reality especially fascinating because is combines two dimensions: the real and the digital. The work displayed at the exhibition was made in Virtual Reality and got transferred to Augmented Reality. It is an experience between drawing and a spatial installation, which we can penetrate in several dimensions.

exhibition curator Wiola Sowa

EXHIBITION ELEMENTS:

Stereoscope - 2021, 27x41x63cm, digital stereoscope, film frame size 4x3, wood, plywood, video frame

Persiscope 3 - 2021, 50x35x27, interlaced film 16x9, digital periscope, wood, plywood, video frame

Mutoscope - 2017, 408x216x1023cm, frame size 4,5x6cm, pre-cinematic machine with an animated film powered with a crank, wood, plywood, steel

The motive joining the displayed works is the word “loop”, understood as a trap or being trapped in outmoded ways of thinking and acting. After the fall and final discredit of the grand concepts of the 20th century, pop culture refuses to strive to foresee the future and turns to proven solutions. I am fascinated by being anchored in “yesterday” and inability to imagine “tomorrow”.

Common denominator of my work is technological anachronism. In my artistic strategy I try to create animated films and objects that seem old, historical, and at the same time not fitting in their own timelines. A means to achieve this type of impression is using modern technologies woven into the archaic construction, the philosophy behind device operation.

PRZEMYSŁAW LIPUT

In 2010 he graduated from the Faculty of Art of the Pedagogical University in Krakow specializing in graphics. He defended his Master thesis in the Digital Print workshop run by Professor Adam Panasewicz. In 2017 he obtained his PhD under the supervision of Professor Grzegorz Hańderka at the Academy of Fine Arts in Katowice. Winner of numerous awards and mentions, participant of exhibitions, film reviews in Poland and abroad. Author of book illustrations in Miasto Potwór (published by Kropka), Rok w przedszkolu (published by Nasza Księgarnia), Ziemia do Jadzi and the series Jano and Wito (published by Mamania). Author of animations, children`s books, commercials and advertising campaigns. Since 2011 he has been lecturer in the Art and Design Institute at the Pedagogical University in Krakow. He works with graphic, drawing and video techniques and creates kinetic as well as pre-cinematic objects, screening machines, stereoscopic devices. He is interested in non-camera, experimental, minimalist and pre-cinematic activities. Co-organizer of three all-Poland editions and one international edition of a student competition NOTO – Artist`s Notebook.

traffic_lab

  • concept & realisation: Memorymorph (Jacek Złoczowski, Małgorzata Łuczyna)
  • cooperation: Wojciech Jończyk

traffic_lab is an alternative, virtual journey around one of the most attractive tourist locations – the Old Town Square in Krakow. The work is based on data that is usually not used in space mapping. The technique of recording 360 ° photographic panoramas was used for the implementation. Thanks to the use of the application based on machine learning, used to process spherical panoramas, the congestion and dynamics of movement were registered. The tissue of the city was not made of architectural objects, but rather a record of the changeability of movement and sound. It is an attempt to create a portrait of this place written in a synthetic form of overlapping characters. The image of the city was created from "human matter", which is its indispensable component.

By putting on the VR goggles, the viewer is transferred into a space composed of vanishing points, ephemeral shapes, that do not provide a reference point in space, and are not associated with any solid object. They create a layer of reality of what is fleeting and momentary, seemingly insignificant.

Memorymorph is a Polish art group created in 2017 out of visual artists Małgorzata Łuczyna and Jacek Złoczowski. The collective experiments with various medias and deals with installation, site-specific, virtual, interactive and hybrid art. Artists collaborate with programmers, IT specialists, scientists, designers. Projects were exhibited during shows: TANCEBA, Galeria Bielska BWA (2017), PRÓBA 3, Galeria im. J. Tarasina w Kaliszu (2017), Street Data MIASTOmovie Festival 6 in Wrocław (2018) and 3D Kraków Meetup Patchlab Festival 2018 w Krakowie.

INSIDE THE DRAWING

Is experience between drawing and a space display, which we can penetrate in several dimensions. This work was prepared as augmented reality AR, but made with the use of AnimVR application enabling drawing and animating in virtual space.  The title includes an assumed artistic premise – we are in a drawing which influences us in three ways: with space, sound and movement, so in a way that a classical drawing would never be able to. The choice of augmented reality AR for the work was dictated by the uniqueness of this kind of experience. We can see the real world and at the same time with the use of a tablet we experience the hidden, non-existent dimension which will leave real memories in our consciousness.

WIOLA SOWA

Animated film director. Creates animations, but also films in which she combines animation with documentary and feature films. For several years now, she has been experimenting with augmented reality and virtual reality. She graduated from the Academy of Fine Arts in Krakow and Lodz Film School. Two-time winner of the Scholarship of the Minister of Culture and National Heritage, the City of Krakow and Goethe Institute. In 2008-2012 she chaired of the Polish section of ASIFA (Association Internationale du Film d’Animation), an international association of animators from all over the world. Assistant professor in the Institute of Art and Design at the Pedagogical University. Her films have been presented and awarded at numerous festivals in Poland and abroad, such as National Gallery of Art Washington D.C., Kościuszko Foundation in New York, Barbican Centre in London, Centre Pompidou in Paris, Ujazdowski Castle Centre for Contemporary Art in Warsaw, during Hiroshima Animation Festival in Japan, Annecy Animation Festival in France.

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